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BaseScene Member List

This is the complete list of members for BaseScene, including all inherited members.

backGround (defined in BaseScene)BaseSceneprotected
BaseScene(SDL_Renderer *renderer, SDL_Window *window)BaseSceneinline
Cleanup() overrideBaseSceneinlinevirtual
enemies (defined in BaseScene)BaseSceneprotected
foods (defined in BaseScene)BaseSceneprotected
Grounds (defined in BaseScene)BaseSceneprotected
HandleInput(float deltaTime) overrideBaseSceneinlinevirtual
Init() overrideBaseSceneinlinevirtual
IsCompleted() const overrideBaseSceneinlinevirtual
isCompleted (defined in BaseScene)BaseSceneprotected
IsWin() const overrideBaseSceneinlinevirtual
isWin (defined in BaseScene)BaseSceneprotected
mainCharacter (defined in BaseScene)BaseSceneprotected
mPoints (defined in BaseScene)BaseSceneprotected
mRenderer (defined in BaseScene)BaseSceneprotected
mRun (defined in BaseScene)BaseSceneprotected
mWindow (defined in BaseScene)BaseSceneprotected
Render() overrideBaseSceneinlinevirtual
SetupLevel()=0BaseScenepure virtual
StartUp() overrideBaseSceneinlinevirtual
Update(float deltaTime) overrideBaseSceneinlinevirtual
~BaseScene() overrideBaseSceneinlinevirtual
~Scene()=default (defined in Scene)Scenevirtual