My Project
|
This is the complete list of members for BaseScene, including all inherited members.
backGround (defined in BaseScene) | BaseScene | protected |
BaseScene(SDL_Renderer *renderer, SDL_Window *window) | BaseScene | inline |
Cleanup() override | BaseScene | inlinevirtual |
enemies (defined in BaseScene) | BaseScene | protected |
foods (defined in BaseScene) | BaseScene | protected |
Grounds (defined in BaseScene) | BaseScene | protected |
HandleInput(float deltaTime) override | BaseScene | inlinevirtual |
Init() override | BaseScene | inlinevirtual |
IsCompleted() const override | BaseScene | inlinevirtual |
isCompleted (defined in BaseScene) | BaseScene | protected |
IsWin() const override | BaseScene | inlinevirtual |
isWin (defined in BaseScene) | BaseScene | protected |
mainCharacter (defined in BaseScene) | BaseScene | protected |
mPoints (defined in BaseScene) | BaseScene | protected |
mRenderer (defined in BaseScene) | BaseScene | protected |
mRun (defined in BaseScene) | BaseScene | protected |
mWindow (defined in BaseScene) | BaseScene | protected |
Render() override | BaseScene | inlinevirtual |
SetupLevel()=0 | BaseScene | pure virtual |
StartUp() override | BaseScene | inlinevirtual |
Update(float deltaTime) override | BaseScene | inlinevirtual |
~BaseScene() override | BaseScene | inlinevirtual |
~Scene()=default (defined in Scene) | Scene | virtual |