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Public Member Functions | List of all members
Scene Class Referenceabstract

The Scene class is an abstract base class for defining various scenes in the game. More...

#include <Scene.h>

Inheritance diagram for Scene:
BaseScene Level1Scene Level2Scene Level3Scene

Public Member Functions

virtual void Init ()=0
 
virtual void StartUp ()=0
 
virtual void HandleInput (float deltaTime)=0
 
virtual void Update (float deltaTime)=0
 
virtual void Render ()=0
 
virtual void Cleanup ()=0
 
virtual bool IsCompleted () const =0
 
virtual bool IsWin () const =0
 

Detailed Description

The Scene class is an abstract base class for defining various scenes in the game.

This interface mandates the implementation of core methods essential for scene lifecycle management, including initialization, input handling, updating, rendering, and cleanup. Additionally, it provides methods to check the completion status of the scene and whether the player has won.

Member Function Documentation

◆ Cleanup()

virtual void Scene::Cleanup ( )
pure virtual

Implemented in BaseScene.

◆ HandleInput()

virtual void Scene::HandleInput ( float deltaTime)
pure virtual

Implemented in BaseScene.

◆ Init()

virtual void Scene::Init ( )
pure virtual

Implemented in BaseScene.

◆ IsCompleted()

virtual bool Scene::IsCompleted ( ) const
pure virtual

Implemented in BaseScene.

◆ IsWin()

virtual bool Scene::IsWin ( ) const
pure virtual

Implemented in BaseScene.

◆ Render()

virtual void Scene::Render ( )
pure virtual

Implemented in BaseScene.

◆ StartUp()

virtual void Scene::StartUp ( )
pure virtual

Implemented in BaseScene.

◆ Update()

virtual void Scene::Update ( float deltaTime)
pure virtual

Implemented in BaseScene.


The documentation for this class was generated from the following file: