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The Scene class is an abstract base class for defining various scenes in the game. More...
#include <Scene.h>
Public Member Functions | |
virtual void | Init ()=0 |
virtual void | StartUp ()=0 |
virtual void | HandleInput (float deltaTime)=0 |
virtual void | Update (float deltaTime)=0 |
virtual void | Render ()=0 |
virtual void | Cleanup ()=0 |
virtual bool | IsCompleted () const =0 |
virtual bool | IsWin () const =0 |
The Scene class is an abstract base class for defining various scenes in the game.
This interface mandates the implementation of core methods essential for scene lifecycle management, including initialization, input handling, updating, rendering, and cleanup. Additionally, it provides methods to check the completion status of the scene and whether the player has won.
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pure virtual |
Implemented in BaseScene.
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pure virtual |
Implemented in BaseScene.
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pure virtual |
Implemented in BaseScene.
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pure virtual |
Implemented in BaseScene.
|
pure virtual |
Implemented in BaseScene.
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pure virtual |
Implemented in BaseScene.
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pure virtual |
Implemented in BaseScene.
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pure virtual |
Implemented in BaseScene.