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This is the complete list of members for Level2Scene, including all inherited members.
| backGround (defined in BaseScene) | BaseScene | protected |
| Cleanup() override | BaseScene | inlinevirtual |
| enemies (defined in BaseScene) | BaseScene | protected |
| foods (defined in BaseScene) | BaseScene | protected |
| Grounds (defined in BaseScene) | BaseScene | protected |
| HandleInput(float deltaTime) override | BaseScene | inlinevirtual |
| Init() override | BaseScene | inlinevirtual |
| IsCompleted() const override | BaseScene | inlinevirtual |
| isCompleted (defined in BaseScene) | BaseScene | protected |
| isWin (defined in BaseScene) | BaseScene | protected |
| IsWin() const override | BaseScene | inlinevirtual |
| mainCharacter (defined in BaseScene) | BaseScene | protected |
| mPoints (defined in BaseScene) | BaseScene | protected |
| mRenderer (defined in BaseScene) | BaseScene | protected |
| mRun (defined in BaseScene) | BaseScene | protected |
| mWindow (defined in BaseScene) | BaseScene | protected |
| Render() override | BaseScene | inlinevirtual |
| StartUp() override | BaseScene | inlinevirtual |
| Update(float deltaTime) override | BaseScene | inlinevirtual |
| ~BaseScene() override | BaseScene | inlinevirtual |
| ~Scene()=default (defined in Scene) | Scene | virtual |