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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nmain
 CMapEditor
 CApplicationResponsible for initializing, running, and shutting down the game application
 CBackGroundGameEntityThe BackGroundGameEntity struct is a specialized game entity for displaying a background image
 CBaseSceneThe BaseScene struct provides a basic template for game scenes, including player, enemies, food, and grounds
 CComponentAbstract base class for all components
 CConfigManagerFunctionalities to load configuration settings from a file
 CEnemyGameEntityThe EnemyGameEntity struct is specialized for enemy entities in the game, handling their visualization and behavior
 CFoodGameEntityThe FoodGameEntity struct is designed to represent food entities in the game, handling their visualization and behavior
 CGameEntityServes as a base class for all entities in the game, providing basic functionalities like input handling, updating, and rendering
 CGroundGameEntityThe GroundGameEntity struct is designed to represent ground entities in the game, handling their visualization and behavior
 CLevel1SceneSets up and manages the first level of the game
 CLevel2SceneSets up and manages the second level of the game
 CLevel3SceneSets up and manages the third level of the game
 CPlayerGameEntityThe PlayerGameEntity struct is specialized to represent the player character in the game
 CResourceManagerManages the loading, access, and unloading of resources such as textures
 CSceneAbstract base class for defining various scenes in the game
 CSceneManagerManages the current scene of the game and transitions between scenes
 CSpriteComponentThe SpriteComponent is responsible for rendering sprites on the screen