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BackGroundGameEntity Member List

This is the complete list of members for BackGroundGameEntity, including all inherited members.

AddComponent(Args &&...args)GameEntityinline
BackGroundGameEntity(SDL_Renderer *renderer) (defined in BackGroundGameEntity)BackGroundGameEntityinline
components (defined in GameEntity)GameEntityprotected
ConvertFRectToRect(const SDL_FRect &frect) constGameEntityinline
GameEntity()=defaultGameEntity
GetComponent()GameEntityinline
GetComponent() constGameEntityinline
Input(float deltaTime) overrideBackGroundGameEntityinlinevirtual
Intersects(const GameEntity *e) constGameEntityinline
IsRenderable() constGameEntityinline
mRenderable (defined in GameEntity)GameEntityprotected
Render(SDL_Renderer *renderer) overrideBackGroundGameEntityinlinevirtual
SetRenderable(bool value)GameEntityinline
Update(float deltaTime) overrideBackGroundGameEntityinlinevirtual
~BackGroundGameEntity() (defined in BackGroundGameEntity)BackGroundGameEntityinlinevirtual
~GameEntity()GameEntityinlinevirtual