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Here is a list of all documented class members with links to the class documentation for each member:
- _ -
__init__() :
main.MapEditor
- a -
add_enemy() :
main.MapEditor
add_food() :
main.MapEditor
AddComponent() :
GameEntity
Application() :
Application
- b -
BaseScene() :
BaseScene
- c -
Cleanup() :
BaseScene
ConvertFRectToRect() :
GameEntity
CreateSprite() :
SpriteComponent
- d -
delete_selected() :
main.MapEditor
- g -
GameEntity() :
GameEntity
GetComponent() :
GameEntity
GetCurrentScene() :
SceneManager
GetHeight() :
SpriteComponent
GetInstance() :
ResourceManager
GetRectangle() :
SpriteComponent
GetResource() :
ResourceManager
GetVerticalSpeed() :
PlayerGameEntity
GetWidth() :
SpriteComponent
GetX() :
SpriteComponent
GetY() :
SpriteComponent
- h -
HandleInput() :
BaseScene
,
SceneManager
- i -
Init() :
BaseScene
init_ui() :
main.MapEditor
Input() :
BackGroundGameEntity
,
EnemyGameEntity
,
FoodGameEntity
,
GameEntity
,
GroundGameEntity
,
PlayerGameEntity
Intersects() :
GameEntity
IsCompleted() :
BaseScene
IsJumping() :
PlayerGameEntity
IsRenderable() :
GameEntity
IsWin() :
BaseScene
- l -
load_level() :
main.MapEditor
LoadConfig() :
ConfigManager
LoadNextLevel() :
SceneManager
LoadResource() :
ResourceManager
Loop() :
Application
- m -
Move() :
SpriteComponent
- o -
on_drag_move() :
main.MapEditor
on_drag_start() :
main.MapEditor
on_drag_stop() :
main.MapEditor
- r -
reassign_ids() :
main.MapEditor
Render() :
BackGroundGameEntity
,
BaseScene
,
EnemyGameEntity
,
FoodGameEntity
,
GameEntity
,
GroundGameEntity
,
PlayerGameEntity
,
SceneManager
,
SpriteComponent
- s -
save_enemies_and_foods() :
main.MapEditor
SetOnGround() :
PlayerGameEntity
SetRenderable() :
GameEntity
SetShouldFall() :
PlayerGameEntity
SetSize() :
SpriteComponent
SetupLevel() :
BaseScene
SetW() :
SpriteComponent
SetX() :
SpriteComponent
SetY() :
SpriteComponent
Shutdown() :
Application
ShutDown() :
ResourceManager
SpriteComponent() :
SpriteComponent
StartUp() :
Application
,
BaseScene
,
ResourceManager
SwitchScene() :
SceneManager
- u -
Update() :
BackGroundGameEntity
,
BaseScene
,
EnemyGameEntity
,
FoodGameEntity
,
GameEntity
,
GroundGameEntity
,
PlayerGameEntity
,
SceneManager
- ~ -
~Application() :
Application
~BaseScene() :
BaseScene
~GameEntity() :
GameEntity
~SpriteComponent() :
SpriteComponent
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1.10.0